Ever17 ~ the out of infinity

Year: 2002
Genre: Visual Novel
Developer: Kindle Imagine Develop (KID)
Publisher: Hirameki International
Platform: PC/Windows
Also on: Dreamcast/PlayStation 2/PlayStation Portable/Xbox 360

‘Visual novels’ long since struggled to find a foothold in the international market, and even with the niche but relatively popular releases of several games in the west, such as Phoenix Wright, Zero Escape and Danganronpa, they never truly caught on in the mainstream. For the uninitiated, a visual novel is basically a cross between a choose-your-own-adventure book and the Infocom interactive fiction games of the 80’s. Sometimes visual novel-like structures are used to tell the story in games with other gameplay, such as in Sega‘s Sakura Wars

In a nutshell, a visual novel tells you a story, shows you some graphics and music (sometimes voice acting, too) to illustrate the scene, and then gives you some choices. Some of these can be quite complex (such as Ever17) or quite long (Fate/stay night is often said to be three times the length of all three Lord of the Rings books and The Hobbit combined).

With that in mind, you can understand that it’s quite tough to write or talk about a specific visual novel without completely spoiling it, given that ninety percent of what makes it special is its plot.

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