Darius Gaiden

Year: 1994
Genre: Horizontal Shooter
Developer: Taito
Publisher: Taito
Platform: Arcade
Also on: Saturn/PlayStation/Windows/PlayStation 2/Xbox

It can be hard to believe that at one point, arcades were dominated by “shooters”. Not first-person shooters such as Doom or Quake, but games where you had a small spaceship (or plane, as was the case with Capcom‘s 1942) and fired upon waves and waves of enemies, generally of the alien variety. In 1978, Taito more or less invented the genre, depending on your views of Spacewar!, and really pushed video games into public knowledge with Space Invaders. Space Invaders was one of those games which managed to become a household name and in Japan even managed to create a shortage of 100 yen coins. It was a fairly simple game. You had a spaceship, positioned at the bottom of the screen, and shot at blocky aliens who somewhat resembled sea critters. This last part leads us to 1986, where Toshio Kohno at Taito decided to make a game where you shot at giant mechanical fish, with the action taking place across three monitors to give it a huge widescreen look. Weirdness aside, the first couple of Darius games were very by-the-numbers shooters. They weren’t bad or unpopular, but nothing special. And then, in 1994, Darius Gaiden was released.

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